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The Ownership Paradox: Why Blockchain Games Have Betrayed Digital Property Rights

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Every year, my company Emfarsis partners with the Blockchain Game Alliance (BGA) to conduct an industry-wide survey of blockchain gaming professionals. And every year, the overwhelming majority of respondents agree that digital asset ownership is the single biggest benefit that blockchain can bring to games; this year was no different, with 71.1% ranking it number one. Even with more people joining the industry — in 2024 we had three times as many respondents as compared to the inaugural survey in 2021 — it’s always digital asset ownership that comes out as the industry’s undisputed North Star.

But while we hail digital asset ownership as blockchain gaming’s defining feature, most blockchain games today are free-to-play and don’t require asset ownership at all. On top of that, much-hyped promises that rest on the premise of digital asset ownership remain largely unrealized. Apparently, blockchain gaming professionals have found themselves in a curious bind where the best proposition they have for gamers is the same thing they are making excuses for.

Digital asset ownership has always been central to blockchain gaming, offering players true digital property rights to own, trade, and monetize in-game assets in the form of tokens and NFTs. Going back to play-to-earn’s heyday of 2020-21, digital asset ownership was how you could tell the difference between a blockchain game and a traditional game. Early games required players to buy one or more NFTs upfront. But this created a barrier to onboarding, as many couldn’t afford the NFT(s) or simply weren’t enthused about having to buy an asset in a game they didn’t even know they liked yet.

Of course, these NFTs weren’t just any old game assets, they were yield generating. Buying an NFT in a blockchain game was more like investing in a tool that you need to do a job — a job that paid in crypto. Some of the more entrepreneurially-minded NFT owners started renting out their assets to would-be players, in return for a cut of their earnings. It was an amazing demonstration of the kind of decentralized, permissionless innovation that is made possible by blockchain — a community-led workaround that was developed by the players, not the game developers.

Amazing as it was, the rental system which was popular in early blockchain games like Axie Infinity, Pegaxy, CyBall, and others, didn’t actually solve the onboarding problem. The limited availability of assets and high entry costs created a bottleneck, so the rental demand couldn’t be met, thus perpetuating the friction with top-of-the-funnel user acquisition.

By 2022, in an effort to lower barriers and attract a broader audience, blockchain games had started to embrace the free-to-play model instead. With this, blockchain-based features of the game were treated as optional enhancements rather than a prerequisite to play. Players could purchase assets later, or commit time and effort to earn them, but only if they desired. There was no explicit requirement to do so.

The move came at a time when blockchain games were being pressured to focus less on financialization and more on fun. And it was seen as necessary if they wanted to nab a share of the big, juicy $220B traditional gaming market, made up of billions of gamers that were unlikely to install a crypto wallet let alone put up cash for an NFT.

This contradiction — where digital asset ownership is both a defining feature and a significant barrier — reflects the complexities of blockchain gaming’s evolution. On one hand, ownership is what makes blockchain games special; on the other, requiring it deters players. To attract traditional gamers, who lack Web3 familiarity, developers have prioritized accessibility.

Findings from the 2024 BGA State of the Industry Report back this up. When asked about the biggest challenges facing the industry, more than half (53.9%) cited onboarding challenges and poor user experience, while another 33.6% said that blockchain concepts are not fully understood. Thus, without clear, tangible benefits, the effort and cost of becoming a digital asset owner is unjustified. This reveals a major pain point for developers trying to sell noobs on a clunky tech stack that feels more like a chore than a choice, so you can see how they arrived at the decision not to force it.

But this raises the question: How much blockchain can a blockchain game omit, before the blockchain game is no longer a game on the blockchain?

This half-hearted approach to embracing on-chain experiences means that potentially transformative Web3-native innovations — like the promise of interoperability, where players could use a sword from Game A in Game B — remain largely theoretical. Some progress has been made, such as enabling NFT profile picture (PFP) collections to become playable avatars, but this mostly caters to existing web3 communities rather than delivering a palpable benefit to lure the Web2 gaming masses.

True interoperability requires industry-wide collaboration, both technically and economically, which is still fragmented across chains and ecosystems. Meanwhile, developers are sweeping Web3 under the rug, treating it as a layer in the tech stack rather than a defining feature. So for most players, the «Web3» part is hidden, optional, and about as impactful as a collectible spoon in a cereal box.

Frankly, the notion of «ownership» in Web3 is vastly overhyped and largely unsupported by any substantial product-market fit. Web3 ownership, as it’s often sold, is a mirage. The reality is: even if you «own» an NFT, its utility and value often depend entirely on the developers’ centralized infrastructure and ongoing operations. What Web3 does offer is increased agency over your assets, allowing for quicker, frictionless sales. But true ownership? Not so much.

There’s actually little evidence to suggest that Web3 ownership has driven sustainable demand. That said, the ability to exert more control over your digital assets is undeniably valuable — just not the «true ownership» that’s often claimed.

That said, there have been some very promising experiments with fully onchain games and creative catalysts such as the Loot NFT collection. Its composable structure allowed developers to build derivative projects, games, and economies around it without needing approval or input from the original creators.

Other recent innovations born in the arena of digital asset ownership include Ethereum standards ERC-6551, ERC-4337, ERC-404 and soulbound tokens (SBTs). ERC-6551 introduced tokenbound accounts, allowing NFTs to act as their own wallets. ERC-4337 delivered account abstraction, enabling customizable wallets that enhance security and usability without relying on centralized custodians. ERC-404 combined the features of fungible and non-fungible tokens, to offer flexible ownership of both unique and divisible digital assets. SBTs gave us non-transferable, identity-linked assets representing credentials for trust and reputation.

While still early on the adoption curve, these advancements empower gamers to unlock experiences that would never have been possible without digital property rights. And the results of the annual BGA survey confirm that the appeal of digital asset ownership remains strong: it gives players agency, control and value.

The challenge now is to let players experience the fun first and discover the value of ownership organically. But we shouldn’t be ashamed to stand up for what we truly believe in. If we want others to get onboard with our vision, we need to develop experiences that demonstrate the benefits of digital asset ownership from the get-go.

Otherwise, we’re not doing anything very special at all. Are we?

Thanks to Nathan Smale, Duncan Matthes and Owl of Moistness for their review of this article.

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Solana Plunges 14%, XRP, Dogecoin Down 8% as Crypto Market Sell-Off Worsens

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Crypto majors slid as much as 14% in the past 24 hours as a Monday sell-off extended into Tuesday amid generally bearish sentiment and the lack of actionable catalysts that may help support the market.

Solana’s SOL fell 14% — bringing 7-day losses to over 20% — while dogecoin (DOGE), xrp (XRP) and ether (ETH) fell more than 8%. Bitcoin lost the $92,000 level for the first time since late November, threatening a potential downside break of the multi-week consolidation between $90,000 and $110,000

Overall market capitalization fell 6.6%, while the broad-based CoinDesk 20 (CD20), a liquid index tracking the largest tokens, dropped more than 7%.

Traders said the current bearish sentiment could be overblown and macroeconomic decisions were key to support market growth.

“Bitcoin, Ethereum, and Solana shouldn’t be trading this far below their all time highs,” Jeff Mei, COO at crypto exchange BTSE, said in a Telegram message. “On the U.S. side, inflation concerns and a pause in Fed rate cuts have kept markets down, but this could change as weak economic data released last week could spur Fed officials to take further action.”

Augustine Fan, head of insights at SignalPlus, mirrored the sentiment: “The ‘slowdown’ narrative will likely dominate the narrative in the near term, with stocks and bonds trading back in positive tandem with correlation nearing the highs of the past 12 months.”

Fan explained that the «bad data is now good» once again, as markets refocus their attention on Fed eases, and provide tailwinds to both gold and BTC in the near future.

Data released early this month showed, the widely-watched Consumer Price Index (CPI) surged 0.5% month-over-month in January, much more than the expected 0.3% gain, sending investors to prefer cash positions or risk-off bets until clear signs of a government intervention to boost the economy.

The U.S. CPI measures the average change over time in the prices paid by urban consumers for a market basket of consumer goods and services. Changes in CPI readings tend to impact bitcoin, and the broader crypto market, as investors view the asset class as a hedge against inflation.

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FTT Briefly Spikes After Sam Bankman-Fried Tweets for First Time in 2 Years

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The token associated with defunct crypto exchange FTX surged briefly Monday night after Sam Bankman-Fried, the founder and onetime CEO of the platform tweeted for the first time in two years.

Bankman-Fried, who was convicted on seven different counts of fraud and conspiracy in November 2023, is serving out a 25-year prison sentence. He’s currently detained in the Metropolitan Detention Center in Brooklyn as his lawyers work through an appeal of his conviction. Still, his account on X (formerly Twitter) posted a 10-tweet thread about layoffs, seemingly referencing Elon Musk’s push to have federal employees email their work activities from the past week or risk resignations.

«I have a lot of sympathy for [government] employees: I, too, have not checked my email for the past few (hundred) days,» his thread began. FTT, the token associated with FTX, briefly spiked from roughly $1.55 to $2.07 after his tweets before falling back to around $1.78, according to CoinGecko.

Bankman-Fried does not have direct access to sites like X or email, but can send messages through the Corrlinks system, which lets prisoners in the U.S. communicate with others, a person familiar confirmed.

It was not immediately clear who might be posting the tweets on Bankman-Fried’s behalf.

Over the weekend, Musk, who according to court documents is a special government employee, tweeted that federal employees would have to tell the Office of Personnel and Management what they did last week, with a non-response being considered a resignation. While some federal agency heads or other leaders told their employees not to respond, others said their employees should reply.

It’s another step in Musk’s efforts to lay off broad swaths of the federal workforce at the behest of U.S. President Donald Trump.

Bankman-Fried’s tweets referenced layoffs and detailed circumstances that might cause an employer to fire employees.

«It isn’t the employee’s fault, when that happens. It isn’t their fault if their employer doesn’t really know what to do with them, or doesn’t really have anyone to effectively manage them. It isn’t their fault if internal politics lead their department to lose its way,» the thread said.

After Bankman-Fried’s tweets, another X account claiming without evidence to be him linked a contract address, claiming he received a pardon from Trump and now works for DOGE, the government entity that may or may not be led by Elon Musk. The linked token saw some immediate trading volume, according to on-chain data. The new, seemingly fake account has a label saying «it is a government or multilateral organization account,» suggesting a government agency account may have been compromised and renamed.

Read more: Private Jets, Political Cash Among $1B in Sam Bankman-Fried’s Forfeited Assets: Court

UPDATE (Feb. 25, 2025, 04:05 UTC): Adds information about SBF_DOGE account.

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Pump.Fun’s Rumored AMM Pivot a ‘Strategic Miscalculation,’ Says Raydium

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Solana’s dominant automated market maker (AMM) Raydium hit back Monday on rumors that major volume driver Pump.Fun was preparing to launch its own AMM.

Abandoning Raydium whole hog would be a «strategic miscalculation» for the massively popular — and profitable — memecoin factory, core contributor InfraRAY said in a post on X. He cast doubt on the notion that Pump.Fun could replicate its success if it swaps Raydium out for in-house trading infrastructure.

Token investors dumped RAY en-masse this weekend after hawkeyed observers noticed Pump.Fun was apparently testing its own AMM, presumably with the intent to replace Raydium’s longstanding liquidity pools as its platform of choice. Such a move would shake up the economics of decentralized token trading on Solana.

Right now, Raydium, the chain’s largest AMM platform, captures trading fees generated by Pump.Fun memecoins that «graduated» from the launchpad to its own pools. The arrangement — in place since Pump.Fun’s earliest days — has been a financial boon for Raydium

But it also leaves Pump.Fun out of the long-term upside of the tokens its users create. That’s not to say it’s making nothing: Pump.Fun has amassed half a billion dollars on the fees it collects from early-stage token launches, one of crypto’s grandest warchest.

Raydium is currently generating over $1 million in fees every day from trading across all its liquidity pools, not just those of Pump.fun tokens. That said, over 30% of Raydium’s daily trading volume comes from Pump.fun tokens, according to a Dune dashboard, meaning a good share of its fees could dry up if Pump.Fun switches away.

«100%, revenue hit is real,» InfraRAY said in a message to CoinDesk. But he cautioned that the market’s 30% haircut on RAY tokens was «overblown» and partially due to SOL’s own weakness.

He said any pivot to a new AMM could hit myriad issues: inadequate supporting infrastructure, low demand for migrated tokens, a flop on volume at launch.

«I think that’s a real risk they are overlooking but I could be wrong,» InfraRAY said.

Pump.Fun co-founder Alon Cohen declined to comment.

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