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Nasdaq’s Shift To Round-The-Clock Stock Trading Due to Crypto, Says Exchange Executive

Stock and other traditional financial asset traders across the world are wanting to be able to buy and sell assets around the clock, resulting in two of the biggest stock markets in the U.S., Nasdaq and the New York Stock Exchange (NYSE) making moves to offer round-the-clock trading soon.
“We definitely see that this is where the markets are moving,” said Giang Bui, Nasdaq’s head of U.S. Equities & Exchange-Traded Products, speaking at the Digital Asset Summit in New York on Thursday. “There’s a lot of demand globally for U.S. stocks and people want to trade within the hours that they’re typically awake, and I think a lot of it is because people are used to trading crypto 24/7.”
Both Nasdaq and the NYSE are in the process of receiving approval to open their venues 24 hours a day, for five or even seven days a week. Nasdaq recently announced that it had begun engaging with regulators about the change while the NYSE has already received the green light.
Round-the-clock trading can have several advantages for markets, including increased volume and market liquidity as traders aren’t tied to specific time zones. Currently, the U.S. stock market opens for trading at 9:30 a.m. ET and closes at 4 p.m. ET.
“We’re hearing it across the board from global broker dealers, clients who they’re servicing, even within the U.S., there’s a number of U.S. brokers that already are offering overnight trading because their customers are used to trading crypto in those hours,” Bui added.
Nasdaq lists a number of crypto-related products, including the iShares Bitcoin Trust (IBIT), the spot ETF issued by BlackRock, which saw the most successful ETF debut in the history of U.S. ETF launches. Earlier today, the exchange listed two Solana (SOL) futures ETFs issued by Volatility Shares.
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South Korea Plans Sanctions Against BitMEX, KuCoin, Others: Report

South Korean financial authorities are planning sanctions against crypto exchanges who are operating illegally in the country, business newspaper Hankyung reported on Friday.
The Financial Intelligence Unit (FIU) classified a number of exchanges who are not registered as Virtual Asset Service Providers (VASPs) as targets for sanctions, according to the report.
The exchanges targeted — BitMEX, KuCoin, CoinW, Bitunix and KCEX — have been found to be operating Korean-language websites without reporting to FIU. For that reason, they are classed as illegal businesses, as per the country’s regulations.
«We are currently reviewing blocking access to unreported overseas exchanges that are providing services to domestic investors through consultation with the Korea Communications Standards Commission,» an FIU official said, accordinh to the report.
«We are organizing damage cases and related data to strengthen communication between authorities, and we expect to see tangible measures taken within this year.»
BitMEX, KuCoin and CoinW did not respond to CoinDesk’s request for comment.
Last month, South Korean crypto exchange Upbit was prohibited from allowing new customers to transfer assets to its platform for three months due to non-compliance with its obligations as a regulated provider.
Read More: Crypto Exchange Bithumb Raided by South Korean Prosecutors Over Embezzlement Allegations: Report
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Now Is the Time to Rally to Web3 Gaming

Right now, my X feed is full of people who are giving up on Web3 gaming. I get it. Over $12 billion of venture capital funding has gone into it since 2020 and they haven’t seen the sort of breakout success that many expected. Even the best games haven’t reached anything close to mainstream scale. Token prices are down. Studios are shutting down. And everyone is exhausted.
But measuring Web3 gaming by token prices alone is like calling the internet a failure because of the dot-com crash — it ignores how far the technology has come and where it’s headed. It’s missing the real story.
At its core, Web3 gaming is about giving players real ownership — not just of the in-game items that they buy and earn, but also their identities and achievements. In traditional games, players invest time, effort and money into digital assets that ultimately belong to the publisher. Web3 changes that. By putting assets on-chain, players can truly own what they earn—whether that’s tradable items like weapons or land, or non-transferable badges of reputation, guild history, or verifiable skill. It’s not just about buying and selling stuff — it’s about agency, persistence, and getting proper recognition for what you’ve built and what is really yours in the ecosystem.
The concept isn’t new. Players have wanted more control over their in-game assets for years. Look at the massive markets for CS:GO skins or World of Warcraft gold. But until now, those economies have been fragmented, restricted, or at risk of being shut down if a centralized publisher decides to shut it down or change the rules. Web3 makes these economies open, interoperable, player-owned and player-driven.
Ownership has always been the foundation of Web3 gaming, and play-to-earn was an experimental model that showed the potential for open and permissionless virtual economies on blockchain. Now, the industry is evolving with a stronger focus on sustainable economies and better tokenomics, deeper gameplay, and long-term player engagement.
But if you’re comparing Web3 gaming to Web2 gaming, you’ll be disappointed. Traditional gaming has had decades to fine-tune game design, build massive player bases, and develop business models that work, while Web3 gaming is still in its experimental phase. Sure, billions of dollars of investment can speed things up, but throwing money at a brand new category doesn’t magically buy it a track record or instantly create new games that people love.
I’ve been making games for over 20 years and I have seen every major shift get dismissed before it took over. Nobody believed mobile gaming could compete with PCs or consoles until it became bigger than both. Free-to-play was called a scam until it made more money and reached more players than ever before. Esports was a joke until stadiums sold out and prize pools hit millions. Digital skins were “worthless” before they became a multi-billion dollar market.
And now, Web3 gaming is at that same inflection point.
When I first heard about blockchain in 2018, everyone I knew in FinTech was talking about it. So of course I thought it was boring and I ignored it. It wasn’t until I learned about CryptoKitties that I actually took notice. When I saw people collecting, trading and actually owning these cute on-chain cats, that’s when I got excited because I knew they weren’t like other in-game assets. CryptoKitties were digital things that no one could take away from you. As someone who’s spent their life grinding in games, and their career convincing others to grind the same — without really getting anything for it — that idea of digital ownership gave me a whole new way to think.
So I went all-in on blockchain games. But 2018 and 2019 were really tough times. Pretty much no one else cared back then. There was no support, no real funding, no clear idea of what these games could be beyond speculation, and (outside of a handful of believers) there was very little conviction. The market was in a deep bear cycle, and many teams either gave up or ran out of money before they could launch. Still, some of us kept building. We stayed lean, experimented, and learned everything the hard way. It feels similarly bad now, but not as bad as it was then. Looking back, I’m so glad we didn’t pack it in when success was just around the corner.
When Axie Infinity broke through in 2021, everything changed. Web3 founders like Jeffrey “Jihoz” Zirlin of Sky Mavis, Yat Siu of Animoca Brands, Sebastien Borget of The Sandbox, and me, went from being called crazy to visionary overnight. Suddenly, we were speaking on the main stage at conferences where we used to watch in the audience. We made news headlines and “Most Influential” lists. Investors who ignored our emails were asking how much they could put in. My email inbox filled up with fundraising decks pitching the next YGG.
Then in 2022, the market crashed, and just as quickly, we went back to being crazy. But that never really bothered me because crazy people are the ones who make big things happen.
Now, everyone’s asking: When is the next big Web3 game? The answer is this: good games take time. And if you look past the red candles to take notice of what exists already today, you’ll see we how much progress we’ve made since our industry was seeded in 2018:
In 2020, Axie Infinity had fewer than 500 daily players. Today, Ronin — the blockchain it built — has millions of active users, with 17 new games launched, and 134% growth in NFT trading volume in 2024 compared to 2023. It’s also gone permissionless, which means there will be more games, faster development, stronger network effects, and unpredictably big breakthroughs. Some of the biggest innovations in gaming like modding, free-to-play and esports came from unexpected places. By lowering the barrier to entry, a permissionless Ronin invites the kind of experimentation that could lead to the next Axie-scale success.
Pixels, a farming game on Ronin, hit a peak of 1.3 million daily active users (DAUs) and is holding strong now with around 250,000 DAUs even with its token down 96%. Players are spending more than they cash out, buying land, upgrading assets, and actually putting money back into the game, fueling the economy instead of extracting from it. This is how virtual economies should work, with real demand and strong retention. Most importantly, it is an indication that the play-to-earn model can work if done right.
Parallel, a trading card game (TCG) on Ethereum, just hosted a world championship in Las Vegas at the HyperX Arena — a venue that has hosted some of the biggest esports competitions from “League of Legends All-Stars” to “Street Fighter V’s Capcom Cup.” This was a prestigious event that saw some of the world’s best TCG players crossover from traditional titles like Hearthstone to become some of the first Web3 esports legends.
These are just a few examples, but they show the kind of traction we’re seeing: better infrastructure, growing communities, more sustainable virtual economies, digital ownership.
Those who FUD Web3 gaming today don’t understand it. They missed CryptoKitties in 2018, Axie in 2020, YGG in 2021, and they’ll miss the next wave too because they’re measuring the wrong metrics. Web3 is growing and innovating faster than any other sector in gaming. It’s not time to quit. It’s time to double down. Let them call us whatever they want: crazy, delusional. Visionary, pioneering. It doesn’t change what we do. We’ve been here before. Stay the path.
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German Regulator Identifies ‘Deficiencies’ in Ethena’s USDe Stablecoin

The German financial supervisory authority BaFin said it identified «serious deficiencies» in Ethena’s synthetic USDe stablecoin.
Ethena is the yield-generating protocol. The stablecoin has a market cap of $5.4 billion.
Ethena said on X that it will «continue to evaluate alternative frameworks,» after being notified that the «application under the MiCAR regulatory framework will not be approved.»
In a statement, BaFin said that the deficiencies are related to the «bank’s business organization and violations of MiCAR requirements, such as those regarding asset reserves and compliance with capital requirements.»
«BaFin also has reasonable grounds to suspect that Ethena GmbH is publicly offering securities in Germany in the form of ‘sUSDe’ tokens of Ethena OpCo. Ltd. without the required securities prospectus,» the regulator said.
Ethena’s ENA tokenhad dropped 6.5% in the past 24 hours, extending losses following the announcement, according to CoinMarketCap data.
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